
There's a lot to figure out, and it's far too easy to second-guess yourself at the beginning, so it's good to have a easy to follow guide. Second Life for Dummies by Intellagirl Tully Robbins and Typewriter Tackleberry Bell (Wiley, $24.99) nicely fits the bill here. It will walk you through the download and start-up, and touch on more advanced topics like building and buying land. It has handy links to websites you can find answers at when you're completely confused. The sections on using photoshop layers to build an image that can be uploaded onto Second Life helped me make the sign for over the doors of my store. There are a few simple steps you'll need to take to fine tune each session, and while they become second nature after a while, it's nice to not have to ask your friends for the fourth time, "How do I turn up the music?"
I recommend this as a good beginner guide. Between watching a few Torley vidtuts and this book you'll be all set to dance the night away at the Lonely Yak in no time.
Ok, the next book up is How to Make Real Money in Second Life: Boost Your Business, Market Your Services, and Sell Your Products in the World's Hottest Virtual Community by Robert Freedman (McGraw Hill, $21.95). Riiiii-iiiight. Anytime you see a title this long you KNOW the book is going to be GREAT!
Ok, to be fair, there are some basic facts that are well presented here. And he does try to tell the audience that if your dream is to buy land, open a store and start making enough Linden dollars to sell back and generate an income; dream on. The truly fun part of this book was recognizing someone I know! Right there on page 75, our buddy Stormbear!


As always, these books are available at Jackson Street Books and fine Independent Bookstores everywhere!
democommie™™™™™©®ç åü has been working on a webspace for the GOPNamblats called "Conservepaedophilia" and was unable to assist with this book report.
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We'll try dumping haloscan and see how it works.